Aladdin sega génesis
Some of the hit detection felt off too, though that might just be me. Oh, and the bosses? Annoying is an understatement. It seems way too easy to go up against a guard and have him decimate you, while you flail about. That’s especially true when you have no energy left and have to fight past some guards.Įnergy isn’t plentiful in Agrabah either, and Aladdin’s sword seems painfully short. Jumping on a brick and having it drop without warning for example, isn’t fun. Some sections required multiple playthroughs, and not for lack of skill. Line Al’s noggin up with the ears and you’ll score a 1up I beat this game a few times as a kid, and although it wasn’t easy, it never felt impossible to me. Maybe it’s the change in eras taking effect on me, but this game kicked my butt this week. What’s strange is that I don’t remember it being quite this nasty.
No, Aladdin isn’t as tough as Lion King, not by a long shot actually, but it’s still a challenge. Our own Erich definitely dove into that aspect in last weeks Retro Review with Lion King, and I’m going right back there for Disney’s Aladdin. There’s one thing that I remember really all the Disney platformers from the age of the SNES and Genesis for, and that’s the difficulty. Does it still fly high like a magic carpet ride? We give the platforming classic from the 16bit era the once over.